I'm available for new employment, contracts, and/or commissions. Click here for details!
I'm available for new employment, contracts, and/or commissions. Click here for details!
I’ve built my 20-year game dev career in design leadership, systems design, technical design, and gameplay engineering. I have experience in C/C++, C#, Lua, Javascript, and Python, and I’ve shipped games on both Unity and Unreal.
I excel at:
Beyond games, I’d also love to get into some weird, creative, artistic stuff where the challenges are fresh and the solutions aren’t already known. Interactive museum installations? Avant garde art shows? Game technology pipelines for film? Responsive live music visualizations? Let’s talk!
If you have a job you think I’d be a good fit for, feel free to email me or reach out via LinkedIn.
Rates are negotiable based on job type and duration, but will need to be competitive with Seattle-area norms. Lower rates may be available on a limited basis for indies and projects with a marked public benefit.
Remote work is strongly preferred; very occasional on-site presence and/or travel are negotiable, but full-time on-site is a non-starter at this time due to child care requirements.